00:00
00:00
View Profile InsertFunnyUserName

26 Art Reviews w/ Response

All 46 Reviews

0 reviews are hidden due to your filters.

Good pose and anatomy. It gives him a feeling of power and strength due to how grounded he looks, though having him leaning forward a bit more would give the impression of him putting more force into the stab.

I like the icy blue tones that you used, though I think adding a few more touches of the gold, green, and red accents you used, especially in the bottom left hand corner, would help strengthen the color scheme. I wouldn't overdo it because I think the drawing benefits from being mostly blues, but a few bits of the other colors mixed into the shadows would help make it more balanced. The steam/wind effects you added are a nice touch, also. They move across the drawing well, adding to an already strong composition.

My only other suggestion would be to sharpen up your edges. Right now it looks blurry, which I think takes away from it.

StarwolfTsuname responds:

Thank you so much for the honest review, all those points are very good pieces of advice! I normally don't go back and edit work once I finish it, but this piece still bothers me for those same reasons you brought out so I think I will refine it a bit more and work out the kinks.

Thanks so much! :D

I do like the pose. Even though, as AZINYE said, it's not the most original pose in the world, I don't think it detracts much from the picture. It has a lot of motion to it, making Mario look lively. Though, I don't think his facial expression quite fits the mood of the pose. It's a bit too much of a relaxed expression for a position with so much attitude. You did a nice job with the foreshortening, and the anatomy of the post is all good. You did a good job mixing realism with Mario's own unrealistic anatomy.

I like the form of the smoke and how light it looks, though I think it would benefit from having some more gray tones mixed in. That would help give it a little more body, and it would help it fit in with the realistic style of the drawing. The lighting is spot on, except for that considering that the light source is on the stronger side, I think he should have a darker shadow on the ground.

I suggest adding some different tones to the shadows. It would bring in even more life.

This is kind of a tiny detail, but I like where you put your signature.

Jlescobar responds:

Thanks for watching dude, you're right with the shadows .. in terms of tones and textures he wanted to give a personal touch ..

Nice choice of colors for the shadows. I like the use of cool tones for them when the girl is mostly warm colors. Keep an eye on your light source, though. Some of shadows and highlights are coming from the wrong angle. Also, when you're shading, pay attention to where you have curved surfaces and where you have surfaces that are comparatively flat. Nice ambient light on the breasts and arm, though the direct highlights on the breasts aren't even.

The wrinkles on the shirt are well done. They make the fabric look light, which looks nice. I also like her position and the position of her hand. That combined with her facial expression gives her a good attitude. Though, the anatomy could some work, especially the head and the stomach.

I strongly suggest adding something to the background. It doesn't have to be a complicated object. Even slight variations in color can keep it from looking flat. I will say that the color you chose for the background compliments the other colors in the drawing will.

ILIKEBUTTS responds:

Cool, lots of helpful information here! Thanks a lot for the C&Cs!

Simultaneously, I both like and dislike how this drawing seems to have so much space, no doubt caused by how the characters and the island are really the only objects. On one hand, the spaciness strongly invokes the feeling of being high up in the sky and of flying, which I like. The emptiness makes it feel like they've been traveling in search of this island for a long while.

But at the same time, the spaciness doesn't seem to fit the fact that they're in the middle of a thunderstorm. Storms are very turbulent, dangerous, and--for someone flying through it--obtrusive. The fact that the clouds and lightening are just casually hanging in the background with little contrast doesn't get that across. As a solution, I would say keep the airiness and low contrast around the island in the middle, but around the edges where the characters are, have higher contrast with clouds that seem to be closer in on them.

I like how the lightening is drawn; its form gives it a lot of motion. Though, I think that the lightening bolt in the right hand corner isn't lighting up the clouds directly around it enough. Because it's a decently sized light source from this angle, it should cause harsher shadows and brighter illumination of the things nearby.

I have no complaints about the characters. They're both draw very well. The position that the girl is in makes her look fittingly anxious, which is a nice touch.

Overall, very nice work.

Amaruuk responds:

Thank you for the critique! I haven't done a stormy scene like this before so yeah, there's definitely room for improvement.

4/5

The way that the shells fly up and away is nicely done with attention to their physics. You can tell by the way that they're positioned that they're being propelled up by a significant amount of force while still retaining the impression of something that doesn't have a lot of weight, so well done there. The way that the blood sprays up looks more like water would upon the impact of some large object, but I don't think this is an altogether bad thing. I'm actually quite fond of that effect because I think it intensifies the scene.

I love how you used the gunfire as a secondary light source because of how it allows the character and the blood to be the focal points instead of the lighted background.

However, I feel as though the background is lacking in substance. It doesn't look right to me how there is such a large area at the top with nothing in it but that flat gray. Now, you don't need to put any defined objects there necessarily, but if you could define blurry forms of objects in the background with those gray values, I think that would solve the problem. Either that or I think cropping would be fine in this instance, as well.

Rhunyc responds:

Well thank you for the brutally honest review.. :) IF only all my pictures could receive reviews like this.

I appreciate taking the time to tell me all of this, it's really helpful! :)

Good, but unbalanced.

The character is very well drawn. I especially like the hair for its color and its shine. The only problem I see there is that I think her legs are too long, specifically the thighs. Everything else looks pretty good.

But the picture as a whole could use some work. First, there's almost no value contrast between the sky and the character's skin, which messes up your composition by taking the focal point away from the character--where it's supposed to be--and dispersing it over a large area. To remedy this, I recommend changing and darkening the colors of the sky specifically. Doing this has the bonus of removing that saturated cyan, which conflicts with the rest of your color scheme and which is also more saturated than cyan should be in such large quantities.

Your background has no direction of light. The character has one to an extent suitable for anime, but the background is completely lacking, making it look flat. Isolate the direction of light falling on the character and use that for your background. Note that with a more realistic background, you need heavier shading.

I noticed that you used repeated drawings for your textures, especially with the grass, tree trunk and stone wall. Never use that kind of repetition. The eye is very good at finding those types of patters and you don't want that to happen because it's completely unnatural-looking. I also noticed that you defined your stone blocks with straight lines. That type of stone is lumpy--not straight--so you should treat it as such.

3/5

Vortex00 responds:

The idea actually was in fact to take it in as a whole first =/
I don't often use dark colors. So you will have this issue with all of my art.

I can't agree with you on the sky, I like the sky and the colors the way it is even after reading what you typed.

lol man there's no way I have time time to draw every blade of grass, give me a break -.-;

I can see a heavy majority of your crits have to do with the background, I'm not surprised. Sooo.. won't be doing BGs for a while then, I don't like drawing BGs anyway >_>;

maybe I'll work on it later, thanks for the feedback.

[summary]

There are two major problems that I see. The first is proportions. Her legs are far too long, especially considering the angle. The lower part of her leg is also too long in proportion to the thigh; you have the same problem with her left (from our perspective) upper arm being longer than her forearm. They should be equal in length. Her neck is too long and her breasts seem to be too far down on her chest. In regards to her face, it appears to be too wide and the eyes are too far apart (they should be one eye's width apart). The nose is unnaturally straight and the lips should be higher.

The second problem is perspective. The woman, the bed and the little objects are all being viewed from different angles. Additionally, you're missing the foreshortening that you need to make the pose look realistic. My recommendation for you here is that you use a reference.

Another detail is that there are some inconsistencies in the direction of light. One is the facial shading, another is the shadow in front of her, another is the shadow cast by the objects on the right side of the bed and the last is the shading on the dresser.

Lastly, her left hand (from our perspective) is backwards. The thumb should be facing inwards.

I do like the crisp, black and white style that you used.

Abuelodigital17 responds:

Thanks for the review!
You're right about the issues, especially the proportions.
Thanks again.

[summary]

Even with a character like this, even though it's a cigarette, it's anthropomorphic body demands that it have a foundation in human anatomy. The problem is mainly with the arms and the shape of the legs/feet, but the face could also use some work.

Always be conscious of your characters' equilibrium. The cigarette looks like its leaning too far to the right and if it was real, it would fall forward.

Your horizon line should almost never be directly under the characters' feet.

The composition could use some work especially in regards to where the text is placed. Also, speaking of the text, it's generally better to draw stylized letters than to use a pre-made font.

I don't think that the way that you have that all-white background flatters the picture. It makes it look too empty. Pure white is also a color that you should avoid using due to it being particularly lifeless. Same with black, though you don't have black in this particular picture.

Scarface responds:

Yes, I was lazy with the background and the words. I honestly don't know what the hell I was thinking when I put the horizon line right under their feet.

I will try working on arms, legs, and shoulders, as they seem to be what I have the most trouble with, and I will touch up on my facial features.

3.25/5

The artist and subject ideas in this are pretty original. I'm liking the style of dress that you gave her, along with her stance. Her center of balance seems right.

I have some mixed feelings about the hair, but my overall opinion is positive. You did well on using a variety of tones and shades as well as capturing the ambient light. However, something about how it's flowing doesn't seem right. It's not a huge problem, but there isn't enough of an impression of wind for it to flip up that much. But, like I said, my opinion of the hair is more positive than negative.

Like the other reviewer mentioned, something about the face seems off, but I can't put my finger on exactly what. I wouldn't necessarily say that it's totally a textural problem. Perhaps it's that you should have a little brighter shading on the cheeks and more definition of eyebrows/lashes? I don't know. You do have a nice blend of colors in the skin.

I like the background. There's an awesome contrast between shadows and the reflection of light there that gives it a very ominous glow. But, again, like the other guy said, the texture difference is a little offsetting.

The direction of light is a bit funky. It's not totally off, but I don't feel like there's enough of a uniform flow. Some highlights are coming from directly above whilst others are shining down more leftwards.

My last thought is that the color scheme is kind of random. I almost get a sense of a dominant color (red), but not entirely. It's a little awkward.

But, your problems aren't huge, terribly distressing ones. You've still done a nice job, better than I could do, certainly.

duplex2 responds:

Many thanks for your deep review. I think I have messed too much this picture, I tried some new things and it seem that I need to get a better workflow or forgive the experiments :)

3.5/5

Nice shading. You really captured the texture of the skin, how it crinkles and cracks like a monster. You also did a nice job defining the bones in a way that makes him look appropriately emaciated. I like how you drew the cracks and creases in the lips and eyebrows.

Something bothers me about the nose, though. It seems like it's a bit too small and too far up from the lips.

Also, the hair feels too flat and unrealistic. I know it's supposed to look like it's lifeless against the head, but I think it should have a little more body and form. Also, the way that the locks fall doesn't seem right. I'm thinking that they're positioned too independently from each other. Try giving them a more similar flow. Additionally, you might want to add a few loose strands that separate from the locks.

tallkid47 responds:

You know, I had the same feeling about the nose. The hair was difficult since I based the image off of an incomplete bust. Thank you for the insight though, I appreciate it and I hope to make it better.

Characters remaining: 207. HTML may not be used.

Age 29

Selling heroin

Massachudfjdklasj dfl

Joined on 7/18/06

Level:
40
Exp Points:
17,630 / 17,760
Exp Rank:
1,194
Vote Power:
8.15 votes
Art Scouts
10+
Rank:
Police Captain
Global Rank:
3,833
Blams:
216
Saves:
2,113
B/P Bonus:
16%
Whistle:
Silver
Medals:
536