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7 Game Reviews w/ Response

All 19 Reviews

The humor made it.

You don't often see interactive live action flashes here, so it's something refreshingly unique in that aspect. The combination of the cartoon-like drawings and the live action images/videos added to the humor, I think. I like how you represented the building being on fire by only using little flame images.

The storyline is also hilariously absurd. I liked the brain in the microwave and how in the first minigame, they were being chased by a cascade of water bottles. This all made it interminably amusing.

The actual gameplay could be improved some. In the shooting scene, I think it would be better, instead of the zombies all coming out of the same exact spot within each wave, if you varied where they popped out. As it is, all you have to do is hold your cursor in the same spot and fire.

The point and click scene didn't seem logical at all. I know that this isn't a very logical plot to start with, so that's understandable, but it just felt like I was clicking everywhere until something happened. Even if it's something absurd, I recommend making it more of a puzzle instead of simply how many places you can find until the car shows up.

Overall, it's a funny game and I enjoyed it.

MonoFlauta responds:

Yes, the true is that we are like the vanguard of live action games like this one, so we are just testing how to play this, but we will do it better and better in future,
thanks a lot for reviewing :)

Interesting

You have some nice graphics. Your color schemes all work well together and I like the crispness that comes along with having no outlines.

There are a few things that I want to point out, though. The first is that unlike the first time playing, if you select new game again after losing, the music doesn't play. Also, in terms of gameplay, I like that you have three chances in the form of three different superheros, but ofter times, I found myself in a situation where there was no way I could get the person without running into the villain. Perhaps it's because the objects are so large. I recommend making them smaller and having more of them to evade/collect instead of a few, cumbersome large objects. Additionally, the levels were way too short. I only had to survive a few seconds to beat the level, which was a little disappointing and too abrupt.

hucki responds:

Thanks!
Glad you like the art!

I'm not sure why the music doesn't play the second time round. I'll have to look in to that.
Next time, I'll keep the size of the objects in mind.
Sorry about the levels being to short, but during testing, people said that the levels were too long and too easy at the beginning, so I made the early levels shorter to get to the harder levels quicker.

If you want a long/hard level, try Freeplay mode.

It's pretty good.

Pretty tutorial, over all.

Not great, though. It's a simple little thing with only more parts. I would have been cool if there were more things you could learn from the tutorial.

I like the song, though.

3/5

matthew2010 responds:

thanks ,
i will try to make soon a bette tutorial , with more option , better menu , etc.. :P
i will keep the music as Main theme :P

Boring

No sound, bad graphics.

Your character was just some picture and although it does look like you put some effect into making it long, concentrate on making it good.

At least create a character with a walking sequence.

1/5

Yoshiboshi3 responds:

Ok. Thanks for the few kind words.

Why M?!

M is such a cumbersome key. You should have picked a key that was on the left side of the keyboard, so you could easily aim and and change weapons at the same time.

Also, if you're going to have regenerating health, I don't think you should have extra lives. Puts a little bit more of a challenge in it.

More levels would be nice, too.

Overall, pretty good.

RetardedNINJA666 responds:

Got it.
Thanks for the review

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