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46 Art Reviews

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2.5/5

I like the overall mood of it. You set that well both with the black and with coloring and the lightning in the background. You also did a nice job of creating depth in that you made the guy in front look like he's actually in front, which is something that I see many people not doing. So, that's good.

The main problem that I see is proportions. The eyes are too large. They should be as wide as the distance between them. Although it's not a big mistake, the eyes are normally the focus of the face, and so they have a lot of attention being drawn to them. Additionally, the noses are drawn as though they're pointing off to the left because your only real defining line is on the left side. I suggest just outlining the bottom part of the nose and defining the rest of the nose structure with shading.

With the exception of Kiyomi, the shoulders all seem to be too wide.

[Review Request Club]

AkujinRuukasu responds:

Thanks! I have to agree that I need to work on proportions. The eyes are large because I'm used to drawing anime/manga, but you do have a point, though. Not all anime/manga eyes are large. I also realized that the pupils are too dilated, especially DevilFace's. I also see what you mean about the noses. I kinda got the positioning and shading off. I'm glad that you pointed those out. I'll be sure to keep them in mind when drawing more pictures. Again, thanks! ^_^

3/5

I like the simplicity of the design. It's good logo material. The spikes and other assorted things protruding out from its body really gives it a nice "parasite" feel.

However, on the topic of the spikes and bumps, I think that they need to be a little more uniform in relation to each other. For instance, the center spike on its back isn't shaped like the other two. It bulges before it tapers, whereas the other ones just taper. Also, I feel like the little nubs on the middle of his back should be an equal distance from each other.

There's something about the eye (I think that's what it is) that bothers me. I think it's a bit too far back and possible a little big. The pupil should be a bit rounder, as well.

My last suggestion is to make the body/head more centered over the tail. Not a lot, but a little bit more.

[Review Request Club]

Celx-Requin responds:

Yeah I need to clean it up a bit, the sketched version has a lot more detail, and looks a little better...

Thanks for the review!
- Celx

It's okay

The proportions are done well and the foreshortening is spot on.

The shading bothers me, though. It's accurate in the way that it follows the anatomy/muscles, but I think the light direction and the contrast should be changed. Or, a more simple solution would just be to change the source of light. Because, right now there isn't one. With the background you have now, you should have diffused light, but here you have it coming from the right.

The face and hair definitely need some work. The perspective of the nose is off; it looks like it's pointing off the right of her face (from her perspective). The perspective of the mouth also seems a bit odd to me. I feel like you could improve this by adding more detail to the teeth and eye area (define the eyelids, add eyelashes, detail the teeth).

The shading on the hair isn't accurate. The light reflections should be where the hair bumps out (move the one at eye level up a half an inch to an inch; move the one by her elbow down a half an inch). Right now you have them where the light curves in, which are areas that wouldn't catch as much light. Additionally, when you're drawing hair, be conscious of what the hair is flowing over and add curves in the flow of the hair where you need to. Where it hangs over her shoulder (the one by her head), it should curve in towards her face and then out over her shoulder. Alternatively, have the hair be brushed back diagonally to the right (from our perspective).

3/5

.

Proportions, proportions, proportions.

It'll be easier for me to use a visual guide, so I made a quick sketch of the figure in relation to the size of the head (remove spaces in the link if there is any):

http://s237.photobucket.com/albums/ff151/InsertFunnyUserName/?action=view&current=artyluck_silliscopy-1.jpg

The biggest problem here is the length of everything. The legs, the arms, and the torso are way to long in comparison to the width. Legs should be approximately the same length as the rest of the body. Her breasts are also way too low, so if you moved them up, the disproportion of the stomach area would become a lot more conspicuous. Then you'd be able to noticed the arms' problem. Additionally, the lines between the thighs and the pelvic area should stop at the top of the thigh muscle and the belly button should be a bit higher.

What's been really helpful me (and for others) is to reference the actual muscular system, because then you start to get a better grip on where you should draw curves for the muscles, where you should draw lines to indicate the outlining of bones, where the breasts should lie (more straightforward seeming on men, but on women it's basically the same), etc.

The pants are set too low on her hips. The crotch of her pants in relation to her pelvic bone is far too low. This is another area where studying the muscular and skeletal system will come in handy. The hip bones and the pelvic bone make a particular triangle that's a good guide for where you should be drawing your lines.

If you're not sure on whether you've drawn something to scale, try drawing the area without clothing because often times, I've noticed that clothing can make it harder to discern what is and what isn't disproportionate.

Some positives, though, are that the shading is relatively accurate and her equilibrium doesn't seem to be awkward.

2/5

Artyluck responds:

You are absolutely right, but it supposed to be like this from the start.

.

I don't have a lot to say about this, but I will say that I love the textures. You did a great job there and it really makes the character stand out. The colors are also done well and they really fit the mood of the picture.

The first reviewer said that he thought that there was something off about the image, and I feel the same way. I think what we're seeing is the mouth. It seems to be crocked (too high on the right).

But, overall, great work.

4/5

Pretty good.

Overall, it's shaded pretty well. The clothes wrinkle realistically and the skin's shading is accurate. There are some problems with it, though. I feel like there's way too much contrast in some areas, particularly the stomach, the chest, the face/lips, and the bottom shirt. It almost makes her seem metallic. Also, on the gold stripe on the jacket, You have highlight patches there that don't seem to match the light angle of the rest of the picture. I think they should be more centered on her arms and that they shouldn't be touching the black linework. And again, tone down the contrast a bit there.

You noticed that the waste was way too thin, which it is. The thighs are also too thick for a woman of that weight. She's not overweight, so I'm assuming it was meant to be muscle, but they too wide for a woman. The eyes are far too large. And, they're not shaded as if they were balls, which they are. Shade the corners of the eyes so they have a roundness to them. Also, there's some weirdness with the right nostril. It's not shaded the same way as the left so, so it looks substantially smaller.

For the linework, I suggest making your lines thinner if your figure is going to be shaded this realistically. It just doesn't match the style. I think you can also leave out the lines in the middle of her stomach, chest, and on her inner thighs. Those lines are necessary when you're drawing cartoonish figures, but when you're shading with this much detail, the shading will take of itself. And, on the hair, as well, on the left where you have that little tuft sticking out. It doesn't look realistic because of the thick lines. As a general rule that I've seen, the more detailed your shading is, the less you should be dependent on lines. You should have thinner lines and less of them.

But, overall, it's done relatively well.

3/5

MillennialStylez responds:

Thanks man. You made some very valid points. My boy Freddie was trying to experiment using a different coloring technique. If I'd known he was going to try this type of style I would've made the lines a lot thinner. I You may like the way that I colored this pic better. I use a simple two tonne technique that translates well for my type of style. I still think he did good on this though, probably not the best pic to have tried this technique on. Thanks for the review man.

Beautiful

Wow is all I can say.

The first thing that hits me is how beautiful the colors are. They way you gradually blended the blue with the orange and then added in the subtle purple tones is practically eye candy.

You did a great job with the textures in the image, as well. The one thing that irks me, though, is the yellow stream/wisp in the middle of the picture to the right of the middle tree house. I feel as though there's too much contrast between it and the clouds behind it at the bottom where it curves, and I feel that the curve itself at the bottom is a bit awkward. It seems to be flowing in a way that contradicts the rest of the clouds, so you might want to consider playing with the angle to have it flow better. One other thing about it is that the texture of the wisp where it meets the bottom of the image, I think, is too smudgy and doesn't fit the fluffy texture of the rest of the clouds.

But, that's just nitpicking. Overall, it's a stunning picture. It's definitely going into my favorites.

5/5

Kamikaye responds:

Way thank you for your dedicated feedback :D
Yea I realized the yellow steam thing too , but when I saw it it was too late , I made the pic when I had 2 gb less RAM and therefore I often reduced layers down , was too late too fix it properly :/

Awesome :D

I love the colors. The use of solely cool colors gives it a real oceanic feel. I love the different shades of purples and purplish-browns.

The amount of detail on this is also very fantastic. I like how not only did you focus your time onto shading the character, but you also shaded the background beautifully. It really displays the texture of water and cave wall very well.

You did a great job on the lighting, as well.

5/5

I agree with "rough"

Well, pluses first.

Alien Hominid I think is drawn pretty well, relatively. You probably could have added more detail to the head, particularly the back of the head, but that's not too much of a big deal. The left arm, the one up against the trash can, is well done in the way that it's shaded.

I also like how the trash bags were drawn and how the shading gives off the texture of smooth plastic, albeit the shading doesn't match the lighting angle.

Now the negatives.

You didn't seem to pay as much attention to the detail in the background as you did to the character, the trash can, and the bags which is a no-no in a drawing like this. The texture on the bricks and the sidewalk - the lines that you drew on them - seem awkward and don't reflect how light acts against the actual textures of those two materials.

The texture of the road is also awkward. The shading makes it look like there are bumps, but the outline doesn't reflect that.

The lighting is all over the place in the background. It's shining directly backwards against the left side of the wall and the road, relatively downwards against the sidewalk, at an angle towards Alien Hominid and the trashcan, and there is no lighting on the alleyway ground.

The sky in particular needs to be crisper and more detailed, in my opinion.

The shadow of the trashcan and of AH is way out of proportion from the actual trashcan and AH in relation to their size, how close they are to the wall, and the angle of the light that's hitting them. You should consider looking up some perspective tutorials.

2/5

TheSpicanator responds:

to be honest i dont even give a fuck. i drew it in 3 hours... i could of took "perspective" into consideration...but i just dont care... i did this for fun, not cause i wanted a good review from you.

Pretty nice.

The shading on the bricks was done fantastically. You really drew them in a way that displayed the texture that they would have in real life and that really adds to the picture.

I like how the shading on the balloon isn't completely smooth. The sketchy feel of the drawing is one of its biggest pluses.

I also like how you faded out the drawing at the edges.

The imagery in the drawing is also pretty interesting, how you have this balloon floating right up against a brick wall instead of a sky or open area. It's simple imagery, but it also had a feeling of sadness tied to it. I don't know if that was the feeling you were going for, but that's just my interpretation.

4/5

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